First off there is a game before this which he skipped over probably so he doesn't have to do it and so he can cop put on his fans which is a betrayal. If he skipped over it because it's bad then he should have done a short video telling us why but then he would have to do more work which is a no go for him anymore as he's a lazy bum. Basically he just picks at the game and rants for 30 minutes, not very entertaining to watch but that's what he likes to do. I really don't know whats the problem he has with this game because it is a good game and a Final Fantasy game. I have played this game and it's sequel, they are good games and may not be perfect but no game is as every game has faults.
He mentions that Lighting's anti gravity device doesn't appear after using it at the start of the game but there is a clear reason why. It is explained shorty after the point in which he mentions this as the device stops working as Sazh breaks it when she leaves without him and he jumps on her to make sure he can get away as well. It causes them to hit the ground and then it stops working, that's the reason why so it doesn't just stop appearing for no reason which shows that he is an idiot. What did he not play the game or is this just a research failure.
He mentions that the linear game play which he calls "the endless hallway" is really terrible but that doesn't make a game bad, alot of video games have a linear path to take and it can either be bad or good but in this case it is good as it allows the creators to push in more story elements rather than hours of combat without any story like in some other RPG's. At least their ain't any dungeon crawling in this game, "the endless hallway" does end as you get to free roam later on in the game when you get on Pulse. It can't stop someone from playing the game as this guy
shadownetspy95 said:
"the endless hallway" is by no means a small nitpick lol that very reason is why I stopped playing the game, left feeling like I just wasted 60 bucks. The endless hallway is referring to how linear the game is and there isn't any atmosphere or depth to the game whatsoever because of the inability to exploreAnother example would be Left for Dead where you just go from point A to to point B which is pretty terrible as there is no exploration but that doesn't stop you from enjoying the game. He makes a big deal about the save points where they also act as shops for you to buy equipment, he says that how does this apply to real life but remember it is only a game so don't take it to seriously. How about I complain how come checkpoints in video's games don't apply in real life or in the games verse such as COD, Battlefield and most other games. The only game where respawns apply inverse which I know of is in the Unreal Tournament series as the game is part of the tournament in which you spawn back due to the technology they use as you don't really die when you get killed.
He acts like the game should explain certain stuff before bringing them up such as a L'Cie because he's just like "what's that" but the game has only started. How about if I question Halo 1 when they mention the covenant at the start of the game and act like they should say who they are and explain the situation, see what I mean. How dare Halo do that without telling me who the enemy is before they appear and not letting you find out information through the course of the game.
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| This is the part where Sazh tell the kid that he's not a L'Cie but Spoony seemed to have a problem at this point because he doesn't know what it is but remember the game has only begun |
He seems to have a problem with the way the game gives you items from treasure spheres and potions that are sometimes inside, potion doesn't necessarily mean wizards and druids but just something that heals so don't take the game to seriously as it's just a game! Im pretty sure you could manufacture potions and such, just look at ancient medicines and then look at manufactured ones as they are just adapted for modern use such as remedies when you are sick and such but he's just being stupid and not thinking properly or just trashing the game which seems to be his intention.
He says that this creature is a machine but that is wrong as later in the game you find out that they are native creatures from Pulse transformed into war machines so they are not just robots or machines but a mix of both. If he even played the game then he would have remember that face but he didn't which is sad, you even fight the native creatures on pulse and you would see yourself that those creatures are just like the war machines you saw earlier in the game which gives you hints on what they really are.
He complains about Snow punching the enemy's and then they disintegrate but if you can't beat any enemy's then what's the point in playing as enemy's can't be to hard. It's just a game anyway so he shouldn't complain about game mechanic's, how about I say that Halo game play doesn't apply to inverse as inverse the banshee fly's like a jet but ingame it hovers in mid air and moves really slow. What gives Bungie just for balancing game play how dare you as it should apply to the universe it's set in. How come bodies disappear in video games when you kill them but that doesn't happen in real life, the list could go on forever but who really cares.
I don't need to cover everything but the last thing I'll cover would be Spoony mentioning the anti-grav grenade that the Heroes use to get down from a higher height, he's like how are the players supposed to know what device they are using. Does it really matter as in Halo: ODST they pull out a healing foam out of nowhere at a point in the game when it never appeared in a Halo game before that or even mentioned. Hope you have enjoyed reading and remember to check back every now and then for more blogs.
Video Links
http://www.youtube.com/watch?v=CTnBzJCzWXQ
http://spoonyexperiment.com/2012/12/15/final-fantasy-xiii-part-1/








